SpeedTool
A downloadable tool for Windows and Linux
SpeedTool - a scriptable OpenGL-accelerated speedrun timer that runs inside your game
⚠️WARNING⚠️ This project is still a Work In Progress. Please expect rough edges, missing features, bugs, and breackage of backwards compatibility.
Features:
- Frame Perfect. Unlike other scriptable timers, SpeedTool is injected directly into the target game and synchronizes perfectly with game's refresh rates. Therefore, the script is executed at the end of every frame the game outputs
- Safe scripting. SpeedTool uses a safe LUA programming language sandbox to execute scripts, which means scripts can't do any harm
- Unlimited subsplits. Speedtool comes with builtin support for infinitely nesting splits
Scripting is only supported on Windows (expanding to other systems might happen)
List of already supported graphics platforms:
- OpenGL
- DirectX 9
- DirectX 11
Source code is available at GitHub
Status | In development |
Category | Tool |
Platforms | Windows, Linux |
Author | 3RD Maple |
Tags | Speedrun, timer |
Asset license | Creative Commons Attribution_ShareAlike v4.0 International |
Download
Development log
- Version 0.2.1 released64 days ago
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