Version 0.2.1 released
SpeedTool » Devlog
A few people have already tried SpeedTool out, to which we are very greatful. A few things were mentioned as showstoppers, thus we released a minor update with those issues fixed. Those changes contain:
- Fixed the `read_ascii` script function, which returned characters past the null-terminator. It now returns a string only up to the null-terminator
- Classic UI timer can now be resized
- Timer background can now be changed (for better color key support)
- PB times will be shown for non-finished splits
- Timer will now turn red when run is getting behind
And:
- Docs spelling issues, thanks to Luca Matei Pintilie
Thanks to everyone who showed interest! We hope to get more features in as soon as possible.
Take care, and we will see you again~
Files
SpeedTool v0.2.1 (win-x64).zip 4.5 MB
64 days ago
SpeedTool v0.2.1 (linux-x64).tar.gz 3.7 MB
64 days ago
Get SpeedTool
SpeedTool
OpenGL accelerated scriptable speedrunning timer that runs inside your games!
Status | In development |
Category | Tool |
Author | 3RD Maple |
Tags | Speedrun, timer |
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